Vast Horizon Help Files



Associations are a work in progress, to be developed as we go along by the players and staff.

Upon becoming a pilot, players will be enrolled in the Human Pilots Association First Fleet, founded in 2202. This will be the elite movers and shakers of the pilot world. This association will have from 0 to however many players there are. It will be said that most pilots did not make it into the HPA first fleet and are just members of the second fleet. The elite group of pilots will have decision making powers, within reason. How these decisions are made is currently the decision of the current HPA chair.

If it is decided to take a vote on an issue, this will be done by the first fleet alone. All ideas that concern the OH, would need final approval from the dictator. The current dictator has given the HPA chair some room with decision making concerning the pilots. The HPA chair can decide on the democratic voting method or decide to just make decisions as a sort of pilot dictator. While they have some authority, they need to work within the boundaries of the dictator's office. These are to consult and work with various department heads and not attempt to change major laws without consent.

The Peacekeepers association, formed in 2209, is also one that you may join post pilot entry. It requires 70 roleplay points before you can join.

This association is heavy on the roleplay and, little to no combat is welcome. If you join this association, you can purchase engines with industry and roleplay points instead of industry and combat points. You may also purchase healer tanks and their healing spray with roleplay points instead of ground combat points. The current head of the PKA will handle decisions by voting, with the elite PKA members getting to choose their spokesperson. You are not allowed to own a combat class ship nor engage in violence against humans, farolds and any other race that the PKA government deems friendly with hand weaponry to be a member of the PKA. You may assist in space combat invasions, if a crew cannot be found, but may not offer one of your industrial ships to do so. You also may not assist with pilot initiated space combat challenges.

While you are still a member of the hegemony, you may not represent the hegemony in any diplomatic discussion when dealing with other factions around the galaxy. You have permission from the OH to represent the PKA in this instance. Also, a member of the HPA may not represent the PKA in these matters.

Note, if you join the PKA but become overeager in assisting with space combat, you may get flagged as joining to get out of purchasing a ship but being an habitual combatant. If this happens to you, you will be removed from the association and fined. While engineering is a valid choice for PKA pilots, even still, if you join and begin to offer yourself for that post constantly, when others are responding, you could still be fined. This association is monitored to make sure people aren't just joining to get out of flying but then attempting to constantly offer themselves up for other combat positions.

Please, please keep in mind, this association is heavy on the roleplay to gain engines and the like. It is advised that you steer clear if you do not plan to attempt some roleplay as it hampers the goals of the association for those who do wish to try roleplaying.

We will be adding new associations as the game progresses and hope you will enjoy them. In fact, feel free to suggest one and see what happens with it.

Warning, do not suggest an association just so you can have a clique because our associations are to be roleplayed with so that they can have a standing within the game. Staff strives to have a good mix of player interaction here and constant isolation is frowned upon. Having said that, we do understand groups of friends will form, just try not to get into the total exclusivity habit.

This help file was last modified: 12/24/21 at 5:03 a.m.

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